Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

CD Projekt joint-CEO says it's "fair" that the studio "lost the faith" of some of its audience after Cyberpunk 2077 launch

Дата публикации: 22-06-2026 09:24:20

One of the joint-CEOs at Polish giant CD Projekt, Michał Nowakowski, has admitted that the company lost the trust of some of its audience due to the messy launch of Cyberpunk 2077. Read more

Основное содержимое страницы с новостью.

The executive said that he hopes to win disappointed players back with The Witcher 4 and future projects

Image credit: CD Projekt Red

One of the joint-CEOs at Polish giant CD Projekt, Michał Nowakowski, has admitted that the company lost the trust of some of its audience due to the messy launch of Cyberpunk 2077.

Speaking to RapidEyMovers creative director Jörg Tittel at DevGAMM Gdańsk, the executive described the sci-fi RPG's release as a "heartbreaking" period for the company. Nowakowski added that while the game has been back on track, he still thinks CD Projekt has more to prove to its audience.

"I'm not 100% convinced we went through the full redemption arc," he said.

"I'm convinced that we lost the faith of some people indefinitely, and that's a fair thing. But I do hope we will be able to make it back – if not with The Witcher 4, then with whatever comes next."

One upside of the tough period that CD Projekt went through in fixing the myriad problems with Cyberpunk 2077 is that the studio is stronger now, at least according to Nowakowski.

"We were left with seasoned, battle-hardened veterans," he said.

"Leaders who were able to carry a different kind of challenge on their shoulders."

Nowakowski also discussed CD Projekt's shift from using its proprietary tech, Red Engine, to using Unreal Engine 5 for the upcoming The Witcher 4. The executive said that the onboarding for the former was "six to nine months", something that he admits was "crazy".

"Epic [allowed] us to go into the black box of Unreal Engine – I think we're the only company right now that actually does that outside of Epic themselves – and fiddle with [it], so [we] would actually be co-building one of the biggest techs out there," Nowakowski said.

"The rationale was we wanted to be able to tell more stories without worrying about the foundation of the engine itself. Epic [gave] us that backbone, and we can still build around that and differentiate ourselves."

Cyberpunk 2077 launched at the end of 2020 to a disastrous reception, but CD Projekt was able to address the problems facing the ambitious sci-fi RPG and the title has now sold over 35 million copies.

Mentioned in this article

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1CD Projekt rebrands to CD Projekt Red0529-06-2026
2Cyberpunk 2077 разошлась тиражом свыше 40 млн копий0504-07-2026
3《赛博朋克 2》负责人萨斯科感叹:有时我觉得整个游戏行业正在崩塌-5727-06-2026
4Cyberpunk 2077 купила 40 миллионов раз Сейчас CD Projekt RED ...0504-07-2026
5Поддержка интереса: анонс новой истории в мире Cyberpunk 2077 в стиле нуарного детектива5724-06-2026
6Cyberpunk 2077 Is A Breathtaking Success, Reaching 40 Million Copies Sold8703-07-2026
7❗The Witcher 4 должна превзойти все ожидания — в CD ...5728-06-2026
8Subnautica 2 studio Unknown Worlds' CEO resigns as Krafton agrees to pay $250m bonus0501-07-2026
9Thick as Thieves dev OtherSide Entertainment impacted by further layoffs-2303-07-2026
10Why one in three new games at SGF has got their launch wrong | Opinion-2518-06-2026

Классификация: Пресс-релизы. Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 5. Источник: www.gamesindustry.biz.