A few versions ago the Orbit point was introduced as a new method when orbiting around in your scene. However, in many situations, the orbit point isn't ideal. Unless there is mesh/poly geometry in the scene the orbit point does not "hit" anything. Also if you miss an object it will pivot around the background.
An example is if you are isolating a spline in the viewport you will end up orbiting around points far away from your spline. I think this is a problem. The orbit point should be able to snap to shapes/splines. There should also be some sort of fallback solution if the orbit point doesn't hit any geometry. The orbit point should NEVER be the empty space far away from whatever object is selected. Maybe if the point doesn't hit anything the fallback should be to rotate around your selected object or sub-object?
Also I agree the green ball is ugly. Could anyone come up with something better?
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Мордовия предложит изменения в законодательство об уборке в заповедниках валежника | 0 | 0 | 24-08-2021 |