Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

Nvidia tries again to get gamers to accept DLSS 5 — and doesn't entirely succeed

Дата публикации: 22-07-2026 16:04:44


Nvidia shows how DLSS 5 gives developers control — but many gamers remain skeptical and accusations of 'Slopvidia' abound.


Основное содержимое страницы с новостью.

Sad looking gamer holding head in hands sat at a gaming PC (Image credit: Shutterstock / aslysun)

  • Nvidia again showed off DLSS 5 at its Siggraph 2026 keynote
  • Team Green made it clear that developers will have a level of control, with a choice of three different AI models
  • There will be two sliders to play with, and masks to keep DLSS 5 from interfering with game assets where it's not wanted – but many gamers think devs should have much more control than this

Nvidia has given us another showing of DLSS 5, the incoming tech for its GeForce GPUs which received a very stormy reception when first revealed at GTC 2026 – and unsurprisingly, changes have been made in the past few months.

Tom's Hardware reports that Nvidia revealed more about how DLSS 5 will be implemented at Siggraph 2026 over in Los Angeles, where the tech was the foremost topic in Team Green's keynote.

Nvidia was keen to point out how it has changed the neural rendering model in some key ways since DLSS 5 was first announced. Of course, it's obvious that a lot of this is about combating the idea that the tech is 'AI slop' which makes games look worse rather than better, and characters (particularly faces) look bad and have that undesirable 'uncanny valley' effect. And indeed the criticism that DLSS 5 is messing with the art direction and overall feel of a game's graphics.

On the latter point, back at the original reveal, Nvidia stressed that it would give game developers control over the end result with DLSS 5, and now we're seeing how this will work. Team Green has brought in three different AI models which offer varying levels of detail (and impact on performance), so devs can choose between three different filters, essentially.

This isn't a game-wide choice, though, as the developer can apply any of those models to any different scene, mixing and matching as needed. There are also two sliders to adjust the 'structure' and 'tone' intensity of the effects.

On top of that, the developer can mask off any game asset where they don't want DLSS 5 to be applied. That's good news as it means that, for example, character's heads (and faces) could be marked as out-of-bounds, and therefore not subject to Nvidia's tech. The developer could just get DLSS 5 to enhance background objects and details, and maybe only in a relatively minor way (by toning down those intensity sliders).

To clarify, DLSS 5 is essentially an AI filter that sits atop the existing DLSS suite of technology. Underneath that, you still have upscaling (and frame generation), and Nvidia applies what's essentially a photorealism filter on top of that in the form of this new neural rendering model.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

If you want to grab some popcorn, Nvidia's full Siggraph presentation is available to watch on YouTube, check it out below. All the DLSS 5 stuff is at the start (well, past the usual preamble).

NVIDIA Keynote Live at SIGGRAPH 2026 - YouTube NVIDIA Keynote Live at SIGGRAPH 2026 - YouTube

Watch On

Analysis: a step forward, but the doubters remain

Has Nvidia managed to placate the DLSS 5 haters, then? No, in a word. Did you really think it would?

As one Redditor put it: "I had so much hope for DLSS in the early days, what a dumpster fire it's turned into."

Another observed: "So just confirming what anyone with a basic understanding of AI already knew. Glorified Instagram filter."

To be fair, in general the reaction has been somewhat more positive compared to the original reveal, and clearly it's a good thing that game developers can at least keep 'yassified' faces out of the mix with characters. Clearly, there is a level of control here, but despite Nvidia treading more carefully in this respect, there's still a feeling that it isn't doing enough.

A choice of three AI models and a pair of intensity sliders is relatively limited, really, and a far cry from anything like a full level of control over how DLSS 5 imposes itself on a game. Although admittedly there's still some way to go before DLSS 5 comes out – it'll supposedly arrive later this year, in the fall (so theoretically any time from September through to November) – and Nvidia could put in additional controls before the launch.

Aside from disappointment around the level of control Nvidia is giving devs, the other beef being raised is how much of a performance hit this AI filter might be burdened with. When Nvidia first demoed DLSS 5, it was running on a pair of RTX 5090 graphics cards, and in this more recent outing, there's no mention of the hardware involved.

It's fairly easy to guess that the GPU demands haven't been meaningfully reduced yet, otherwise Nvidia would likely be shouting about that – and this is being read as a worry by some. I get where they're coming from, although Nvidia has clarified that the tech will run on a single graphics card (it'll have to, of course), adding at Siggraph that DLSS 5 is "VRAM efficient" (a nicely vague assertion).

I'd expect it probably won't run on anything less than an RTX 5080 to begin with, or indeed an RTX 5090. And the other fear is that the initial incarnation could be quite rough in terms of artifacts and the like, and that's a danger with the first take on any tech. Just look at the original DLSS (version 1), which suffered from blurriness and glitches, before they were polished out and it became a seriously impressive upscaler. Perhaps the same will be true of DLSS 5, but there's a long road ahead yet, and notably, a lot more doubts and question marks here.


Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.


A Gigabyte Radeon RX 9070 XT against a white background

Darren is a freelancer writing news and features for TechRadar (and occasionally T3) across a broad range of computing topics including CPUs, GPUs, various other hardware, VPNs, antivirus and more. He has written about tech for the best part of three decades, and writes books in his spare time (his debut novel - 'I Know What You Did Last Supper' - was published by Hachette UK in 2013).

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1 Nvidia RTX 5000 Super GPUs rumored to be ready — but they're on hold, and the reason why makes me nervous about pricing 010.8317-07-2026
2 'It's exploding now?' — Reddit user's Zotac RTX 5090 'explodes' while playing Assassin's Creed Black Flag Resynced, and I'm starting to get worried that high-powered GPUs aren't safe 014.5614-07-2026
3DOOM: The Dark Ages | Revelations erscheint mit DLSS Multi Frame Generation und Pathtracing0507-07-2026
4NVIDIA GeForce RTX 50 SUPER GPUs tauchen erstmals online auf0708-07-2026
5Слух о GeForce RTX 5090 SE вызвал множество вопросов и сомнения у экспертов0510-07-2026
6 Nvidia wants to supercharge your laptop 5702-06-2026
7加入 12GB 版本的 GeForce RTX 5060,NVIDIA GeForce RTX 50 Super 系列再有新消息0505-06-2026
8 Attention, Nvidia GPU users — you need to be wary of riser cable setups, especially when using an RTX 5090 011.7307-07-2026
9 Nvidia GPU prices might be on the rise again — and it makes RTX 3090 dual-GPU setups like this more appealing than ever 011.9924-07-2026
10В Сети нашли намёки на видеокарты Nvidia RTX 50 Super0710-07-2026

Классификация: Пресс-релизы. Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 11.68. Источник: www.techradar.com.